

#include <iostream>
#include <irrlicht.h>
#include "collision.h"
#include "gui.h"
#include "player.h"

//engine namespaces
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;


class GameManager   //here we define the class and create our poiners
{
   irr::IrrlichtDevice* device;
   IVideoDriver* driver;
   ISceneManager* smgr;
   IGUIEnvironment* env;
   IFileSystem* filesys;


public:


GameManager();

void run();

};
